When your club is created you draft its first squad from a personal pool of 54 generated players: 18 rounds, each offering 3 players, pick exactly one. No rerolls, refresh-safe — the pressure is the point.
Round order
- Rounds 1–2: goalkeepers
- Rounds 3–5: defenders
- Rounds 6–9: midfielders
- Rounds 10–11: forwards
- Rounds 12–18: anyone you want
The one-time window
Draft cards show a handful of position-key attributes, age, TPI, one visible personality trait — and exact potential bars. This is the ONLY time the game ever shows you raw potential. From tomorrow you develop players on belief and evidence: minutes, flashes of brilliance, and your coach’s read.
What you start with
- $1.5M cash at creation, plus $3.5M in board grants unlocked by nine getting-started milestones (set a lineup, hire a coach, scout a player, attend your first match…).
- A 3,000-seat stadium, ready for expansion later.
- A free ★ Assistant Manager who narrates the milestones and suggests an XI.
- 100 welcome coins and a welcome thread in the Newbies forum.
There is no hard squad cap — but an oversized squad breeds unhappiness on the bench. Around 22 players, the morale diary starts telling you so.