Matches involving a human manager stream live: 15 real minutes per half, a 3-minute halftime, roughly 33 minutes end to end. The match room opens 5 minutes before kickoff — lineups are editable until the whistle. Bot-vs-bot matches resolve instantly, and EVERY match stores its full timeline, so everything is replayable.
What you control live
- Up to 5 substitutions in 3 windows (halftime is free).
- Mentality changes and team shouts (on cooldowns).
- Match plans set before kickoff: conditional orders like "sub Cohen at 60’ if we’re losing". If you can’t attend, your assistant executes the plan — absence is never punished, only unlived.
Why, not just what
Every event carries its cause: the high press forced the turnover, the playmaker’s vision found the run, the striker’s composure finished it. Young players can flash above their level — a ⚡ shine moment is the world telling you the kid has something.
The world plays along
- Named referees with tendencies; big matches get the top officials, and a roaring crowd can sway a weak referee on marginal calls — never on clear ones.
- Cup ties that end level go to real extra time and a kick-by-kick penalty shootout.
- Attendance, atmosphere and derby heat feed home advantage — and the gate receipts.
Under it all the engine is deterministic and calibrated to real football numbers (~2.7 goals per match, upsets at real-world rates). Form and chemistry nudge — class decides. And sometimes, on the right night, the improbable happens anyway. That’s not a bug.